The User of this demo undertakes to use the demo in accordance with customs and standard practices. the User shall ensure that the demo will not be used to create prompts which are unlawful, harmful, threatening, abusive, harassing, tortuous, defamatory, vulgar, obscene, libellous, invasive of another's privacy, hateful, or racially, ethnically or otherwise objectionable.
Software Development toolkit designed to give a voice to any Windows CE application.
Deliver 24/7 real-time vocal information to your customers
Acapela TTS for Windows Mobile has been designed to enable developers to easily add a voice to their applications. Breathe life into your interface and content, provide users with the Voice First experience, let your Windows CE applications talk with a wide range of pleasant and smart voices.
Simple integration of text to speech voices into your Windows CE application, for a natural interface and rich audio content. There are over 30 languages and 120 voices.
Market apps and services
For passenger information, navigation, in-car voice assistants, portable Accessibility applications, Digital Book Player (DTB), braille, virtual assistants and much more.
Two voice formats
Low Footprint (15-30MB/voice) and High Quality Medium (40-150MB/voice) for embedded text to speech, no internet connection needed.
Perfectly integrated with Windows CE audio management possibilities.
Wide choice of languages and voices.
Unlimited text in UTF8 encoding. Support of tagged texts.
Utilization of user lexicons.
Lip sync (visemes information), word synchronization and bookmarks.
Speech rate and volume.
PCM audio, 16 bits linear, 22 kHz.
complete documentation, sample code.
Please contact us for more information
The Acapela TTS for Windows Mobile offer consists of two parts:
The Software Development Kit is a developer license (with libraries, sample code) and support and maintenance service. You pay a yearly fee.
The Commercial Licence: When a product/application/service has been developed incorporating our software, a royalties-bearing agreement will be worked out. The level of royalties will depend on the number of units, on the voices and on the languages used.